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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Class = require('../../../utils/Class'); var Vector2 = require('../../../math/Vector2'); /** * @classdesc * [description] * * @class RandomZone * @memberOf Phaser.GameObjects.Particles.Zones * @constructor * @since 3.0.0 * * @param {object} source - [description] */ var RandomZone = new Class({ initialize: function RandomZone (source) { /** * [description] * * @name Phaser.GameObjects.Particles.Zones.RandomZone#source * @type {object} * @since 3.0.0 */ this.source = source; /** * Internal calculation vector. * * @name Phaser.GameObjects.Particles.Zones.RandomZone#_tempVec * @type {Phaser.Math.Vector2} * @private * @since 3.0.0 */ this._tempVec = new Vector2(); }, /** * [description] * * @method Phaser.GameObjects.Particles.Zones.RandomZone#getPoint * @since 3.0.0 * * @param {Phaser.GameObjects.Particles.Particle} particle - [description] */ getPoint: function (particle) { var vec = this._tempVec; this.source.getRandomPoint(vec); particle.x = vec.x; particle.y = vec.y; } }); module.exports = RandomZone;