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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Group = require('./Group'); var GameObjectFactory = require('../GameObjectFactory'); /** * Creates a new Group Game Object and adds it to the Scene. * * Note: This method will only be available if the Group Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectFactory#group * @since 3.0.0 * * @param {?(Phaser.GameObjects.GameObject[]|GroupConfig)} children - [description] * @param {GroupConfig} [config] - [description] * * @return {Phaser.GameObjects.Group} The Game Object that was created. */ GameObjectFactory.register('group', function (children, config) { if (typeof children === 'object' && config === undefined) { config = children; children = []; } return this.updateList.add(new Group(this.scene, children, config)); }); // When registering a factory function 'this' refers to the GameObjectFactory context. // // There are several properties available to use: // // this.scene - a reference to the Scene that owns the GameObjectFactory // this.displayList - a reference to the Display List the Scene owns // this.updateList - a reference to the Update List the Scene owns