phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var GameObjectCreator = require('../GameObjectCreator');
var Graphics = require('./Graphics');
/**
* Creates a new Graphics Game Object and returns it.
*
* Note: This method will only be available if the Graphics Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#graphics
* @since 3.0.0
*
* @param {object} [config] - [description]
*
* @return {Phaser.GameObjects.Graphics} The Game Object that was created.
*/
GameObjectCreator.register('graphics', function (config)
{
var add = GetAdvancedValue(config, 'add', true);
var graphics = new Graphics(this.scene, config);
if (add)
{
this.scene.sys.displayList.add(graphics);
}
return graphics;
});
// When registering a factory function 'this' refers to the GameObjectCreator context.