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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var GameObjectCreator = require('../GameObjectCreator'); var Graphics = require('./Graphics'); /** * Creates a new Graphics Game Object and returns it. * * Note: This method will only be available if the Graphics Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#graphics * @since 3.0.0 * * @param {object} [config] - [description] * * @return {Phaser.GameObjects.Graphics} The Game Object that was created. */ GameObjectCreator.register('graphics', function (config) { var add = GetAdvancedValue(config, 'add', true); var graphics = new Graphics(this.scene, config); if (add) { this.scene.sys.displayList.add(graphics); } return graphics; }); // When registering a factory function 'this' refers to the GameObjectCreator context.