phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var BitmapText = require('./BitmapText');
var BuildGameObject = require('../../BuildGameObject');
var GameObjectCreator = require('../../GameObjectCreator');
var GetAdvancedValue = require('../../../utils/object/GetAdvancedValue');
var GetValue = require('../../../utils/object/GetValue');
/**
* Creates a new Bitmap Text Game Object and returns it.
*
* Note: This method will only be available if the Bitmap Text Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#bitmapText
* @since 3.0.0
*
* @param {BitmapTextConfig} config - [description]
*
* @return {Phaser.GameObjects.BitmapText} The Game Object that was created.
*/
GameObjectCreator.register('bitmapText', function (config)
{
var font = GetValue(config, 'font', '');
var text = GetAdvancedValue(config, 'text', '');
var size = GetAdvancedValue(config, 'size', false);
// var align = GetValue(config, 'align', 'left');
var bitmapText = new BitmapText(this.scene, 0, 0, font, text, size);
BuildGameObject(this.scene, bitmapText, config);
return bitmapText;
});
// When registering a factory function 'this' refers to the GameObjectCreator context.