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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var BitmapText = require('./BitmapText'); var BuildGameObject = require('../../BuildGameObject'); var GameObjectCreator = require('../../GameObjectCreator'); var GetAdvancedValue = require('../../../utils/object/GetAdvancedValue'); var GetValue = require('../../../utils/object/GetValue'); /** * Creates a new Bitmap Text Game Object and returns it. * * Note: This method will only be available if the Bitmap Text Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#bitmapText * @since 3.0.0 * * @param {BitmapTextConfig} config - [description] * * @return {Phaser.GameObjects.BitmapText} The Game Object that was created. */ GameObjectCreator.register('bitmapText', function (config) { var font = GetValue(config, 'font', ''); var text = GetAdvancedValue(config, 'text', ''); var size = GetAdvancedValue(config, 'size', false); // var align = GetValue(config, 'align', 'left'); var bitmapText = new BitmapText(this.scene, 0, 0, font, text, size); BuildGameObject(this.scene, bitmapText, config); return bitmapText; }); // When registering a factory function 'this' refers to the GameObjectCreator context.