phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* [description]
*
* @function GetBitmapTextSize
* @since 3.0.0
* @private
*
* @param {(Phaser.GameObjects.DynamicBitmapText|Phaser.GameObjects.BitmapText)} src - [description]
* @param {boolean} round - [description]
*/
var GetBitmapTextSize = function (src, round)
{
var text = src.text;
var textLength = text.length;
var bx = Number.MAX_VALUE;
var by = Number.MAX_VALUE;
var bw = 0;
var bh = 0;
var chars = src.fontData.chars;
var lineHeight = src.fontData.lineHeight;
var letterSpacing = src.letterSpacing;
var xAdvance = 0;
var yAdvance = 0;
var indexCount = 0;
var charCode = 0;
var glyph = null;
var glyphW = 0;
var glyphH = 0;
var x = 0;
var y = 0;
var lastGlyph = null;
var lastCharCode = 0;
for (var index = 0; index < textLength; ++index)
{
charCode = text.charCodeAt(index);
if (charCode === 10)
{
xAdvance = 0;
indexCount = 0;
yAdvance += lineHeight;
lastGlyph = null;
continue;
}
glyph = chars[charCode];
if (!glyph)
{
continue;
}
glyphW = glyph.width;
glyphH = glyph.height;
x = indexCount + glyph.xOffset + xAdvance;
y = glyph.yOffset + yAdvance;
if (lastGlyph !== null)
{
var kerningOffset = glyph.kerning[lastCharCode];
x += (kerningOffset !== undefined) ? kerningOffset : 0;
}
if (bx > x)
{
bx = x;
}
if (by > y)
{
by = y;
}
var gw = x + glyphW - bx;
var gh = y + glyphH - by;
if (bw < gw)
{
bw = gw;
}
if (bh < gh)
{
bh = gh;
}
xAdvance += glyph.xAdvance + letterSpacing;
indexCount += 1;
lastGlyph = glyph;
lastCharCode = charCode;
}
var scale = (src.fontSize / src.fontData.size);
var sx = scale * src.scaleX;
var sy = scale * src.scaleY;
var out = {
local: {
x: bx * scale,
y: by * scale,
width: bw * scale,
height: bh * scale
},
global: {
x: src.x + (bx * sx),
y: src.y + (by * sy),
width: bw * sx,
height: bh * sy
}
};
if (round)
{
out.local.x = Math.round(out.local.x);
out.local.y = Math.round(out.local.y);
out.local.width = Math.round(out.local.width);
out.local.height = Math.round(out.local.height);
out.global.x = Math.round(out.global.x);
out.global.y = Math.round(out.global.y);
out.global.width = Math.round(out.global.width);
out.global.height = Math.round(out.global.height);
}
return out;
};
module.exports = GetBitmapTextSize;