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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * @typedef {object} InputColorObject * * @property {number} [r] - The red color value in the range 0 to 255. * @property {number} [g] - The green color value in the range 0 to 255. * @property {number} [b] - The blue color value in the range 0 to 255. * @property {number} [a] - The alpha color value in the range 0 to 255. */ /** * @typedef {Object} ColorObject * @property {number} r - The red color value in the range 0 to 255. * @property {number} g - The green color value in the range 0 to 255. * @property {number} b - The blue color value in the range 0 to 255. * @property {number} a - The alpha color value in the range 0 to 255. */ var Color = require('./Color'); Color.ColorToRGBA = require('./ColorToRGBA'); Color.ComponentToHex = require('./ComponentToHex'); Color.GetColor = require('./GetColor'); Color.GetColor32 = require('./GetColor32'); Color.HexStringToColor = require('./HexStringToColor'); Color.HSLToColor = require('./HSLToColor'); Color.HSVColorWheel = require('./HSVColorWheel'); Color.HSVToRGB = require('./HSVToRGB'); Color.HueToComponent = require('./HueToComponent'); Color.IntegerToColor = require('./IntegerToColor'); Color.IntegerToRGB = require('./IntegerToRGB'); Color.Interpolate = require('./Interpolate'); Color.ObjectToColor = require('./ObjectToColor'); Color.RandomRGB = require('./RandomRGB'); Color.RGBStringToColor = require('./RGBStringToColor'); Color.RGBToHSV = require('./RGBToHSV'); Color.RGBToString = require('./RGBToString'); Color.ValueToColor = require('./ValueToColor'); module.exports = Color;