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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * @typedef {object} HSLColorObject * * @property {number} h - The hue color value. A number between 0 and 1 * @property {number} s - The saturation color value. A number between 0 and 1 * @property {number} l - The lightness color value. A number between 0 and 1 */ /** * Converts an RGB color value to HSV (hue, saturation and value). * Conversion forumla from http://en.wikipedia.org/wiki/HSL_color_space. * Assumes RGB values are contained in the set [0, 255] and returns h, s and v in the set [0, 1]. * Based on code by Michael Jackson (https://github.com/mjijackson) * * @function Phaser.Display.Color.RGBToHSV * @since 3.0.0 * * @param {integer} r - The red color value. A number between 0 and 255. * @param {integer} g - The green color value. A number between 0 and 255. * @param {integer} b - The blue color value. A number between 0 and 255. * * @return {HSLColorObject} An object with the properties `h`, `s` and `v`. */ var RGBToHSV = function (r, g, b) { r /= 255; g /= 255; b /= 255; var min = Math.min(r, g, b); var max = Math.max(r, g, b); var d = max - min; // achromatic by default var h = 0; var s = (max === 0) ? 0 : d / max; var v = max; if (max !== min) { if (max === r) { h = (g - b) / d + ((g < b) ? 6 : 0); } else if (max === g) { h = (b - r) / d + 2; } else if (max === b) { h = (r - g) / d + 4; } h /= 6; } return { h: h, s: s, v: v }; }; module.exports = RGBToHSV;