phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
36 lines (29 loc) • 964 B
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var HSVToRGB = require('./HSVToRGB');
/**
* Get HSV color wheel values in an array which will be 360 elements in size.
*
* @function Phaser.Display.Color.HSVColorWheel
* @since 3.0.0
*
* @param {number} [s=1] - The saturation, in the range 0 - 1.
* @param {number} [v=1] - The value, in the range 0 - 1.
*
* @return {array} An array containing 360 elements, where each contains a single numeric value corresponding to the color at that point in the HSV color wheel.
*/
var HSVColorWheel = function (s, v)
{
if (s === undefined) { s = 1; }
if (v === undefined) { v = 1; }
var colors = [];
for (var c = 0; c <= 359; c++)
{
colors.push(HSVToRGB(c / 359, s, v));
}
return colors;
};
module.exports = HSVColorWheel;