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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Sets the user-select property on the canvas style. Can be used to disable default browser selection actions. * * @function Phaser.Display.Canvas.UserSelect * @since 3.0.0 * * @param {HTMLCanvasElement} canvas - The canvas element to have the style applied to. * @param {string} [value='none'] - The touch callout value to set on the canvas. Set to `none` to disable touch callouts. * * @return {HTMLCanvasElement} The canvas element. */ var UserSelect = function (canvas, value) { if (value === undefined) { value = 'none'; } var vendors = [ '-webkit-', '-khtml-', '-moz-', '-ms-', '' ]; vendors.forEach(function (vendor) { canvas.style[vendor + 'user-select'] = value; }); canvas.style['-webkit-touch-callout'] = value; canvas.style['-webkit-tap-highlight-color'] = 'rgba(0, 0, 0, 0)'; return canvas; }; module.exports = UserSelect;