phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
28 lines (24 loc) • 898 B
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Positions the Game Object so that the left of its bounds aligns with the given coordinate.
*
* @function Phaser.Display.Bounds.SetLeft
* @since 3.0.0
*
* @generic {Phaser.GameObjects.GameObject} G - [gameObject,$return]
*
* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object that will be re-positioned.
* @param {number} value - The coordinate to position the Game Object bounds on.
*
* @return {Phaser.GameObjects.GameObject} The Game Object that was positioned.
*/
var SetLeft = function (gameObject, value)
{
gameObject.x = value + (gameObject.width * gameObject.originX);
return gameObject;
};
module.exports = SetLeft;