phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
25 lines (22 loc) • 776 B
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Returns the amount the Game Object is visually offset from its x coordinate.
* This is the same as `width * origin.x`.
* This value will only be > 0 if `origin.x` is not equal to zero.
*
* @function Phaser.Display.Bounds.GetOffsetX
* @since 3.0.0
*
* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object to get the bounds value from.
*
* @return {number} The horizontal offset of the Game Object.
*/
var GetOffsetX = function (gameObject)
{
return gameObject.width * gameObject.originX;
};
module.exports = GetOffsetX;