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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var GetCenterX = require('../../bounds/GetCenterX'); var GetTop = require('../../bounds/GetTop'); var SetCenterX = require('../../bounds/SetCenterX'); var SetTop = require('../../bounds/SetTop'); /** * Takes given Game Object and aligns it so that it is positioned in the top center of the other. * * @function Phaser.Display.Align.In.TopCenter * @since 3.0.0 * * @generic {Phaser.GameObjects.GameObject} G - [gameObject,$return] * * @param {Phaser.GameObjects.GameObject} gameObject - The Game Object that will be positioned. * @param {Phaser.GameObjects.GameObject} alignIn - The Game Object to base the alignment position on. * @param {number} [offsetX=0] - Optional horizontal offset from the position. * @param {number} [offsetY=0] - Optional vertical offset from the position. * * @return {Phaser.GameObjects.GameObject} The Game Object that was aligned. */ var TopCenter = function (gameObject, alignIn, offsetX, offsetY) { if (offsetX === undefined) { offsetX = 0; } if (offsetY === undefined) { offsetY = 0; } SetCenterX(gameObject, GetCenterX(alignIn) + offsetX); SetTop(gameObject, GetTop(alignIn) - offsetY); return gameObject; }; module.exports = TopCenter;