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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Class = require('../../utils/Class'); var GetValue = require('../../utils/object/GetValue'); // var controlConfig = { // camera: this.cameras.main, // left: cursors.left, // right: cursors.right, // up: cursors.up, // down: cursors.down, // zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), // zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), // zoomSpeed: 0.02, // acceleration: 0.06, // drag: 0.0005, // maxSpeed: 1.0 // }; /** * @typedef {object} SmoothedKeyControlConfig * * @property {Phaser.Cameras.Scene2D.Camera} [camera] - The Camera that this Control will update. * @property {Phaser.Input.Keyboard.Key} [left] - The Key to be pressed that will move the Camera left. * @property {Phaser.Input.Keyboard.Key} [right] - The Key to be pressed that will move the Camera right. * @property {Phaser.Input.Keyboard.Key} [up] - The Key to be pressed that will move the Camera up. * @property {Phaser.Input.Keyboard.Key} [zoomIn] - The Key to be pressed that will zoom the Camera in. * @property {Phaser.Input.Keyboard.Key} [zoomOut] - The Key to be pressed that will zoom the Camera out. * @property {float} [zoomSpeed=0.01] - The speed at which the camera will zoom if the `zoomIn` or `zoomOut` keys are pressed. * @property {(float|{x:float,y:float})} [acceleration=0] - The horizontal and vertical acceleration the camera will move. * @property {(float|{x:float,y:float})} [drag=0] - The horizontal and vertical drag applied to the camera when it is moving. * @property {(float|{x:float,y:float})} [maxSpeed=0] - The maximum horizontal and vertical speed the camera will move. */ /** * @classdesc * [description] * * @class SmoothedKeyControl * @memberOf Phaser.Cameras.Controls * @constructor * @since 3.0.0 * * @param {SmoothedKeyControlConfig} config - [description] */ var SmoothedKeyControl = new Class({ initialize: function SmoothedKeyControl (config) { /** * The Camera that this Control will update. * * @name Phaser.Cameras.Controls.SmoothedKeyControl#camera * @type {?Phaser.Cameras.Scene2D.Camera} * @default null * @since 3.0.0 */ this.camera = GetValue(config, 'camera', null); /** * The Key to be pressed that will move the Camera left. * * @name Phaser.Cameras.Controls.SmoothedKeyControl#left * @type {?Phaser.Input.Keyboard.Key} * @default null * @since 3.0.0 */ this.left = GetValue(config, 'left', null); /** * The Key to be pressed that will move the Camera right. * * @name Phaser.Cameras.Controls.SmoothedKeyControl#right * @type {?Phaser.Input.Keyboard.Key} * @default null * @since 3.0.0 */ this.right = GetValue(config, 'right', null); /** * The Key to be pressed that will move the Camera up. * * @name Phaser.Cameras.Controls.SmoothedKeyControl#up * @type {?Phaser.Input.Keyboard.Key} * @default null * @since 3.0.0 */ this.up = GetValue(config, 'up', null); /** * The Key to be pressed that will move the Camera down. * * @name Phaser.Cameras.Controls.SmoothedKeyControl#down * @type {?Phaser.Input.Keyboard.Key} * @default null * @since 3.0.0 */ this.down = GetValue(config, 'down', null); /** * The Key to be pressed that will zoom the Camera in. * * @name Phaser.Cameras.Controls.SmoothedKeyControl#zoomIn * @type {?Phaser.Input.Keyboard.Key} * @default null * @since 3.0.0 */ this.zoomIn = GetValue(config, 'zoomIn', null); /** * The Key to be pressed that will zoom the Camera out. * * @name Phaser.Cameras.Controls.SmoothedKeyControl#zoomOut * @type {?Phaser.Input.Keyboard.Key} * @default null * @since 3.0.0 */ this.zoomOut = GetValue(config, 'zoomOut', null); /** * The speed at which the camera will zoom if the `zoomIn` or `zoomOut` keys are pressed. * * @name Phaser.Cameras.Controls.SmoothedKeyControl#zoomSpeed * @type {float} * @default 0.01 * @since 3.0.0 */ this.zoomSpeed = GetValue(config, 'zoomSpeed', 0.01); /** * The horizontal acceleration the camera will move. * * @name Phaser.Cameras.Controls.SmoothedKeyControl#accelX * @type {float} * @default 0 * @since 3.0.0 */ this.accelX = 0; /** * The vertical acceleration the camera will move. * * @name Phaser.Cameras.Controls.SmoothedKeyControl#accelY * @type {float} * @default 0 * @since 3.0.0 */ this.accelY = 0; var accel = GetValue(config, 'acceleration', null); if (typeof accel === 'number') { this.accelX = accel; this.accelY = accel; } else { this.accelX = GetValue(config, 'acceleration.x', 0); this.accelY = GetValue(config, 'acceleration.y', 0); } /** * The horizontal drag applied to the camera when it is moving. * * @name Phaser.Cameras.Controls.SmoothedKeyControl#dragX * @type {float} * @default 0 * @since 3.0.0 */ this.dragX = 0; /** * The vertical drag applied to the camera when it is moving. * * @name Phaser.Cameras.Controls.SmoothedKeyControl#dragY * @type {float} * @default 0 * @since 3.0.0 */ this.dragY = 0; var drag = GetValue(config, 'drag', null); if (typeof drag === 'number') { this.dragX = drag; this.dragY = drag; } else { this.dragX = GetValue(config, 'drag.x', 0); this.dragY = GetValue(config, 'drag.y', 0); } /** * The maximum horizontal speed the camera will move. * * @name Phaser.Cameras.Controls.SmoothedKeyControl#maxSpeedX * @type {float} * @default 0 * @since 3.0.0 */ this.maxSpeedX = 0; /** * The maximum vertical speed the camera will move. * * @name Phaser.Cameras.Controls.SmoothedKeyControl#maxSpeedY * @type {float} * @default 0 * @since 3.0.0 */ this.maxSpeedY = 0; var maxSpeed = GetValue(config, 'maxSpeed', null); if (typeof maxSpeed === 'number') { this.maxSpeedX = maxSpeed; this.maxSpeedY = maxSpeed; } else { this.maxSpeedX = GetValue(config, 'maxSpeed.x', 0); this.maxSpeedY = GetValue(config, 'maxSpeed.y', 0); } /** * [description] * * @name Phaser.Cameras.Controls.SmoothedKeyControl#_speedX * @type {number} * @private * @default 0 * @since 3.0.0 */ this._speedX = 0; /** * [description] * * @name Phaser.Cameras.Controls.SmoothedKeyControl#_speedY * @type {number} * @private * @default 0 * @since 3.0.0 */ this._speedY = 0; /** * [description] * * @name Phaser.Cameras.Controls.SmoothedKeyControl#_zoom * @type {number} * @private * @default 0 * @since 3.0.0 */ this._zoom = 0; /** * A flag controlling if the Controls will update the Camera or not. * * @name Phaser.Cameras.Controls.SmoothedKeyControl#active * @type {boolean} * @since 3.0.0 */ this.active = (this.camera !== null); }, /** * Starts the Key Control running, providing it has been linked to a camera. * * @method Phaser.Cameras.Controls.SmoothedKeyControl#start * @since 3.0.0 * * @return {Phaser.Cameras.Controls.SmoothedKeyControl} This Key Control instance. */ start: function () { this.active = (this.camera !== null); return this; }, /** * Stops this Key Control from running. Call `start` to start it again. * * @method Phaser.Cameras.Controls.SmoothedKeyControl#stop * @since 3.0.0 * * @return {Phaser.Cameras.Controls.SmoothedKeyControl} This Key Control instance. */ stop: function () { this.active = false; return this; }, /** * Binds this Key Control to a camera. * * @method Phaser.Cameras.Controls.SmoothedKeyControl#setCamera * @since 3.0.0 * * @param {Phaser.Cameras.Scene2D.Camera} camera - The camera to bind this Key Control to. * * @return {Phaser.Cameras.Controls.SmoothedKeyControl} This Key Control instance. */ setCamera: function (camera) { this.camera = camera; return this; }, /** * [description] * * @method Phaser.Cameras.Controls.SmoothedKeyControl#update * @since 3.0.0 * * @param {number} delta - The delta time, in ms, elapsed since the last frame. */ update: function (delta) { if (!this.active) { return; } if (delta === undefined) { delta = 1; } var cam = this.camera; // Apply Deceleration if (this._speedX > 0) { this._speedX -= this.dragX * delta; if (this._speedX < 0) { this._speedX = 0; } } else if (this._speedX < 0) { this._speedX += this.dragX * delta; if (this._speedX > 0) { this._speedX = 0; } } if (this._speedY > 0) { this._speedY -= this.dragY * delta; if (this._speedY < 0) { this._speedY = 0; } } else if (this._speedY < 0) { this._speedY += this.dragY * delta; if (this._speedY > 0) { this._speedY = 0; } } // Check for keys if (this.up && this.up.isDown) { this._speedY += this.accelY; if (this._speedY > this.maxSpeedY) { this._speedY = this.maxSpeedY; } } else if (this.down && this.down.isDown) { this._speedY -= this.accelY; if (this._speedY < -this.maxSpeedY) { this._speedY = -this.maxSpeedY; } } if (this.left && this.left.isDown) { this._speedX += this.accelX; if (this._speedX > this.maxSpeedX) { this._speedX = this.maxSpeedX; } } else if (this.right && this.right.isDown) { this._speedX -= this.accelX; if (this._speedX < -this.maxSpeedX) { this._speedX = -this.maxSpeedX; } } // Camera zoom if (this.zoomIn && this.zoomIn.isDown) { this._zoom = -this.zoomSpeed; } else if (this.zoomOut && this.zoomOut.isDown) { this._zoom = this.zoomSpeed; } else { this._zoom = 0; } // Apply to Camera if (this._speedX !== 0) { cam.scrollX -= ((this._speedX * delta) | 0); } if (this._speedY !== 0) { cam.scrollY -= ((this._speedY * delta) | 0); } if (this._zoom !== 0) { cam.zoom += this._zoom; if (cam.zoom < 0.1) { cam.zoom = 0.1; } } }, /** * Destroys this Key Control. * * @method Phaser.Cameras.Controls.SmoothedKeyControl#destroy * @since 3.0.0 */ destroy: function () { this.camera = null; this.left = null; this.right = null; this.up = null; this.down = null; this.zoomIn = null; this.zoomOut = null; } }); module.exports = SmoothedKeyControl;