UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

34 lines (30 loc) 1.08 kB
/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * [description] * * @function Phaser.Actions.SetTint * @since 3.0.0 * * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return] * * @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {number} topLeft - [description] * @param {number} [topRight] - [description] * @param {number} [bottomLeft] - [description] * @param {number} [bottomRight] - [description] * * @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action. */ var SetTint = function (items, topLeft, topRight, bottomLeft, bottomRight) { for (var i = 0; i < items.length; i++) { items[i].setTint(topLeft, topRight, bottomLeft, bottomRight); } return items; }; module.exports = SetTint;