phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
32 lines (28 loc) • 969 B
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* [description]
*
* @function Phaser.Actions.SetHitArea
* @since 3.0.0
*
* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
* @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
* @param {*} hitArea - [description]
* @param {HitAreaCallback} hitAreaCallback - [description]
*
* @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action.
*/
var SetHitArea = function (items, hitArea, hitAreaCallback)
{
for (var i = 0; i < items.length; i++)
{
items[i].setInteractive(hitArea, hitAreaCallback);
}
return items;
};
module.exports = SetHitArea;