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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * [description] * * @function Phaser.Actions.SetHitArea * @since 3.0.0 * * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return] * * @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {*} hitArea - [description] * @param {HitAreaCallback} hitAreaCallback - [description] * * @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action. */ var SetHitArea = function (items, hitArea, hitAreaCallback) { for (var i = 0; i < items.length; i++) { items[i].setInteractive(hitArea, hitAreaCallback); } return items; }; module.exports = SetHitArea;