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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The WebGLPipeline Bind Event. * * This event is dispatched by a WebGLPipeline when it is bound by the Pipeline Manager. * * @event Phaser.Renderer.WebGL.Pipelines.Events#BIND * @since 3.50.0 * * @param {Phaser.Renderer.WebGL.WebGLPipeline} pipeline - The pipeline that was bound. * @param {Phaser.Renderer.WebGL.WebGLShader} currentShader - The shader that was set as being current. */ module.exports = 'pipelinebind';