phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The WebGLPipeline Bind Event.
*
* This event is dispatched by a WebGLPipeline when it is bound by the Pipeline Manager.
*
* @event Phaser.Renderer.WebGL.Pipelines.Events#BIND
* @since 3.50.0
*
* @param {Phaser.Renderer.WebGL.WebGLPipeline} pipeline - The pipeline that was bound.
* @param {Phaser.Renderer.WebGL.WebGLShader} currentShader - The shader that was set as being current.
*/
module.exports = 'pipelinebind';