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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Tween Loop Event. * * This event is dispatched by a Tween when it loops. * * This event will only be dispatched if the Tween has a loop count set. * * If a Tween has a `loopDelay` set, this event will fire after that delay expires. * * The difference between `loop` and `repeat` is that `repeat` is a property setting, * where-as `loop` applies to the entire Tween. * * Listen to it from a Tween instance using `Tween.on('loop', listener)`, i.e.: * * ```javascript * var tween = this.tweens.add({ * targets: image, * x: 500, * ease: 'Power1', * duration: 3000, * loop: 6 * }); * tween.on('loop', listener); * ``` * * @event Phaser.Tweens.Events#TWEEN_LOOP * @since 3.19.0 * * @param {Phaser.Tweens.Tween} tween - A reference to the Tween instance that emitted the event. * @param {any[]} targets - An array of references to the target/s the Tween is operating on. */ module.exports = 'loop';