phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Tween Complete Event.
*
* This event is dispatched by a Tween when it completes playback entirely, factoring in repeats and loops.
*
* If the Tween has been set to loop or repeat infinitely, this event will not be dispatched
* unless the `Tween.stop` method is called.
*
* If a Tween has a `completeDelay` set, this event will fire after that delay expires.
*
* Listen to it from a Tween instance using `Tween.on('complete', listener)`, i.e.:
*
* ```javascript
* var tween = this.tweens.add({
* targets: image,
* x: 500,
* ease: 'Power1',
* duration: 3000
* });
* tween.on('complete', listener);
* ```
*
* @event Phaser.Tweens.Events#TWEEN_COMPLETE
* @since 3.19.0
*
* @param {Phaser.Tweens.Tween} tween - A reference to the Tween instance that emitted the event.
* @param {any[]} targets - An array of references to the target/s the Tween is operating on.
*/
module.exports = 'complete';