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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Tween Complete Event. * * This event is dispatched by a Tween when it completes playback entirely, factoring in repeats and loops. * * If the Tween has been set to loop or repeat infinitely, this event will not be dispatched * unless the `Tween.stop` method is called. * * If a Tween has a `completeDelay` set, this event will fire after that delay expires. * * Listen to it from a Tween instance using `Tween.on('complete', listener)`, i.e.: * * ```javascript * var tween = this.tweens.add({ * targets: image, * x: 500, * ease: 'Power1', * duration: 3000 * }); * tween.on('complete', listener); * ``` * * @event Phaser.Tweens.Events#TWEEN_COMPLETE * @since 3.19.0 * * @param {Phaser.Tweens.Tween} tween - A reference to the Tween instance that emitted the event. * @param {any[]} targets - An array of references to the target/s the Tween is operating on. */ module.exports = 'complete';