phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
32 lines (30 loc) • 977 B
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Timeline Update Event.
*
* This event is dispatched by a Tween Timeline every time it updates, which can happen a lot of times per second,
* so be careful about listening to this event unless you absolutely require it.
*
* Listen to it from a Timeline instance using `Timeline.on('update', listener)`, i.e.:
*
* ```javascript
* var timeline = this.tweens.timeline({
* targets: image,
* ease: 'Power1',
* duration: 3000,
* tweens: [ { x: 600 }, { y: 500 }, { x: 100 }, { y: 100 } ]
* });
* timeline.on('update', listener);
* timeline.play();
* ```
*
* @event Phaser.Tweens.Events#TIMELINE_UPDATE
* @since 3.0.0
*
* @param {Phaser.Tweens.Timeline} timeline - A reference to the Timeline instance that emitted the event.
*/
module.exports = 'update';