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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Global Key Up Event. * * This event is dispatched by the Keyboard Plugin when any key on the keyboard is released. * * Listen to this event from within a Scene using: `this.input.keyboard.on('keyup', listener)`. * * You can also listen for a specific key being released. See [Keyboard.Events.KEY_UP]{@linkcode Phaser.Input.Keyboard.Events#event:KEY_UP} for details. * * Finally, you can create Key objects, which you can also listen for events from. See [Keyboard.Events.UP]{@linkcode Phaser.Input.Keyboard.Events#event:UP} for details. * * @event Phaser.Input.Keyboard.Events#ANY_KEY_UP * @since 3.0.0 * * @param {KeyboardEvent} event - The native DOM Keyboard Event. You can inspect this to learn more about the key that was released, any modifiers, etc. */ module.exports = 'keyup';