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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Camera Shake Start Event. * * This event is dispatched by a Camera instance when the Shake Effect starts. * * @event Phaser.Cameras.Scene2D.Events#SHAKE_START * @since 3.3.0 * * @param {Phaser.Cameras.Scene2D.Camera} camera - The camera that the effect began on. * @param {Phaser.Cameras.Scene2D.Effects.Shake} effect - A reference to the effect instance. * @param {number} duration - The duration of the effect. * @param {number} intensity - The intensity of the effect. */ module.exports = 'camerashakestart';