phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Camera Fade In Complete Event.
*
* This event is dispatched by a Camera instance when the Fade In Effect completes.
*
* Listen to it from a Camera instance using `Camera.on('camerafadeincomplete', listener)`.
*
* @event Phaser.Cameras.Scene2D.Events#FADE_IN_COMPLETE
* @since 3.3.0
*
* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera that the effect began on.
* @param {Phaser.Cameras.Scene2D.Effects.Fade} effect - A reference to the effect instance.
*/
module.exports = 'camerafadeincomplete';