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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Camera Fade In Complete Event. * * This event is dispatched by a Camera instance when the Fade In Effect completes. * * Listen to it from a Camera instance using `Camera.on('camerafadeincomplete', listener)`. * * @event Phaser.Cameras.Scene2D.Events#FADE_IN_COMPLETE * @since 3.3.0 * * @param {Phaser.Cameras.Scene2D.Camera} camera - The camera that the effect began on. * @param {Phaser.Cameras.Scene2D.Effects.Fade} effect - A reference to the effect instance. */ module.exports = 'camerafadeincomplete';