phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Tweens.Events
*/
module.exports = {
TIMELINE_COMPLETE: require('./TIMELINE_COMPLETE_EVENT'),
TIMELINE_LOOP: require('./TIMELINE_LOOP_EVENT'),
TIMELINE_PAUSE: require('./TIMELINE_PAUSE_EVENT'),
TIMELINE_RESUME: require('./TIMELINE_RESUME_EVENT'),
TIMELINE_START: require('./TIMELINE_START_EVENT'),
TIMELINE_UPDATE: require('./TIMELINE_UPDATE_EVENT'),
TWEEN_ACTIVE: require('./TWEEN_ACTIVE_EVENT'),
TWEEN_COMPLETE: require('./TWEEN_COMPLETE_EVENT'),
TWEEN_LOOP: require('./TWEEN_LOOP_EVENT'),
TWEEN_REPEAT: require('./TWEEN_REPEAT_EVENT'),
TWEEN_START: require('./TWEEN_START_EVENT'),
TWEEN_STOP: require('./TWEEN_STOP_EVENT'),
TWEEN_UPDATE: require('./TWEEN_UPDATE_EVENT'),
TWEEN_YOYO: require('./TWEEN_YOYO_EVENT')
};