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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @typedef {object} Phaser.Types.Tilemaps.CreateFromObjectLayerConfig * @since 3.50.0 * * @property {number} [id] - A unique Object ID to convert. * @property {number} [gid] - An Object GID to convert. * @property {string} [name] - An Object Name to convert. * @property {Phaser.GameObjects.GameObject} [classType=Phaser.GameObjects.Sprite] - A custom class type to convert the objects in to. * @property {Phaser.Scene} [scene] - A Scene reference, passed to the Game Objects constructors. * @property {Phaser.GameObjects.Container} [container] - Optional Container to which the Game Objects are added. * @property {(string|Phaser.Textures.Texture)} [key] - Optional key of a Texture to be used, as stored in the Texture Manager, or a Texture instance. * @property {(string|number)} [frame] - Optional name or index of the frame within the Texture. */