UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

22 lines (20 loc) 779 B
/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Systems Sleep Event. * * This event is dispatched by a Scene when it is sent to sleep, either directly via the `sleep` method, * or as an action from another Scene. * * Listen to it from a Scene using `this.scene.events.on('sleep', listener)`. * * @event Phaser.Scenes.Events#SLEEP * @since 3.0.0 * * @param {Phaser.Scenes.Systems} sys - A reference to the Scene Systems class of the Scene that emitted this event. * @param {any} [data] - An optional data object that was passed to this Scene when it was sent to sleep. */ module.exports = 'sleep';