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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Provides methods used for setting the immovable properties of an Arcade Physics Body. * * @namespace Phaser.Physics.Arcade.Components.Immovable * @since 3.0.0 */ var Immovable = { /** * Sets if this Body can be separated during collisions with other bodies. * * When a body is immovable it means it won't move at all, not even to separate it from collision * overlap. If you just wish to prevent a body from being knocked around by other bodies, see * the `setPushable` method instead. * * @method Phaser.Physics.Arcade.Components.Immovable#setImmovable * @since 3.0.0 * * @param {boolean} [value=true] - Sets if this body will be separated during collisions with other bodies. * * @return {this} This Game Object. */ setImmovable: function (value) { if (value === undefined) { value = true; } this.body.immovable = value; return this; } }; module.exports = Immovable;