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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Provides methods used for setting the enable properties of an Arcade Physics Body. * * @namespace Phaser.Physics.Arcade.Components.Enable * @since 3.0.0 */ var Enable = { /** * Enables this Game Object's Body. * * @method Phaser.Physics.Arcade.Components.Enable#enableBody * @since 3.0.0 * * @param {boolean} reset - Also reset the Body and place it at (x, y). * @param {number} x - The horizontal position to place the Game Object and Body. * @param {number} y - The horizontal position to place the Game Object and Body. * @param {boolean} enableGameObject - Also activate this Game Object. * @param {boolean} showGameObject - Also show this Game Object. * * @return {this} This Game Object. * * @see Phaser.Physics.Arcade.Body#enable * @see Phaser.Physics.Arcade.StaticBody#enable * @see Phaser.Physics.Arcade.Body#reset * @see Phaser.Physics.Arcade.StaticBody#reset * @see Phaser.GameObjects.GameObject#active * @see Phaser.GameObjects.GameObject#visible */ enableBody: function (reset, x, y, enableGameObject, showGameObject) { if (reset) { this.body.reset(x, y); } if (enableGameObject) { this.body.gameObject.active = true; } if (showGameObject) { this.body.gameObject.visible = true; } this.body.enable = true; return this; }, /** * Stops and disables this Game Object's Body. * * @method Phaser.Physics.Arcade.Components.Enable#disableBody * @since 3.0.0 * * @param {boolean} [disableGameObject=false] - Also deactivate this Game Object. * @param {boolean} [hideGameObject=false] - Also hide this Game Object. * * @return {this} This Game Object. * * @see Phaser.Physics.Arcade.Body#enable * @see Phaser.Physics.Arcade.StaticBody#enable * @see Phaser.GameObjects.GameObject#active * @see Phaser.GameObjects.GameObject#visible */ disableBody: function (disableGameObject, hideGameObject) { if (disableGameObject === undefined) { disableGameObject = false; } if (hideGameObject === undefined) { hideGameObject = false; } this.body.stop(); this.body.enable = false; if (disableGameObject) { this.body.gameObject.active = false; } if (hideGameObject) { this.body.gameObject.visible = false; } return this; }, /** * Syncs the Body's position and size with its parent Game Object. * You don't need to call this for Dynamic Bodies, as it happens automatically. * But for Static bodies it's a useful way of modifying the position of a Static Body * in the Physics World, based on its Game Object. * * @method Phaser.Physics.Arcade.Components.Enable#refreshBody * @since 3.1.0 * * @return {this} This Game Object. * * @see Phaser.Physics.Arcade.StaticBody#updateFromGameObject */ refreshBody: function () { this.body.updateFromGameObject(); return this; } }; module.exports = Enable;