phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../../utils/Class');
var CONST = require('../const');
var File = require('../File');
var FileTypesManager = require('../FileTypesManager');
var GetURL = require('../GetURL');
var GetFastValue = require('../../utils/object/GetFastValue');
var IsPlainObject = require('../../utils/object/IsPlainObject');
/**
* @classdesc
* A single Video File suitable for loading by the Loader.
*
* These are created when you use the Phaser.Loader.LoaderPlugin#video method and are not typically created directly.
*
* For documentation about what all the arguments and configuration options mean please see Phaser.Loader.LoaderPlugin#video.
*
* @class VideoFile
* @extends Phaser.Loader.File
* @memberof Phaser.Loader.FileTypes
* @constructor
* @since 3.20.0
*
* @param {Phaser.Loader.LoaderPlugin} loader - A reference to the Loader that is responsible for this file.
* @param {(string|Phaser.Types.Loader.FileTypes.VideoFileConfig)} key - The key to use for this file, or a file configuration object.
* @param {any} [urlConfig] - The absolute or relative URL to load this file from in a config object.
* @param {string} [loadEvent] - The load event to listen for when _not_ loading as a blob. Either 'loadeddata', 'canplay' or 'canplaythrough'.
* @param {boolean} [asBlob] - Load the video as a data blob, or via the Video element?
* @param {boolean} [noAudio] - Does the video have an audio track? If not you can enable auto-playing on it.
* @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - Extra XHR Settings specifically for this file.
*/
var VideoFile = new Class({
Extends: File,
initialize:
// URL is an object created by VideoFile.getVideoURL
function VideoFile (loader, key, urlConfig, loadEvent, asBlob, noAudio, xhrSettings)
{
if (loadEvent === undefined) { loadEvent = 'loadeddata'; }
if (asBlob === undefined) { asBlob = false; }
if (noAudio === undefined) { noAudio = false; }
if (loadEvent !== 'loadeddata' && loadEvent !== 'canplay' && loadEvent !== 'canplaythrough')
{
loadEvent = 'loadeddata';
}
var fileConfig = {
type: 'video',
cache: loader.cacheManager.video,
extension: urlConfig.type,
responseType: 'blob',
key: key,
url: urlConfig.url,
xhrSettings: xhrSettings,
config: {
loadEvent: loadEvent,
asBlob: asBlob,
noAudio: noAudio
}
};
this.onLoadCallback = this.onVideoLoadHandler.bind(this);
this.onErrorCallback = this.onVideoErrorHandler.bind(this);
File.call(this, loader, fileConfig);
},
/**
* Called automatically by Loader.nextFile.
* This method controls what extra work this File does with its loaded data.
*
* @method Phaser.Loader.FileTypes.VideoFile#onProcess
* @since 3.20.0
*/
onProcess: function ()
{
this.state = CONST.FILE_PROCESSING;
if (!this.config.asBlob)
{
this.onProcessComplete();
return;
}
// Load Video as blob
var video = this.createVideoElement();
this.data = video;
var _this = this;
this.data.onloadeddata = function ()
{
_this.onProcessComplete();
};
this.data.onerror = function ()
{
File.revokeObjectURL(_this.data);
_this.onProcessError();
};
File.createObjectURL(video, this.xhrLoader.response, '');
video.load();
},
/**
* Creates a Video Element within the DOM.
*
* @method Phaser.Loader.FileTypes.VideoFile#createVideoElement
* @private
* @since 3.20.0
*
* @return {HTMLVideoElement} The newly created Video element.
*/
createVideoElement: function ()
{
var video = document.createElement('video');
video.controls = false;
video.crossOrigin = this.loader.crossOrigin;
if (this.config.noAudio)
{
video.muted = true;
video.defaultMuted = true;
video.setAttribute('autoplay', 'autoplay');
}
video.setAttribute('playsinline', 'playsinline');
video.setAttribute('preload', 'auto');
return video;
},
/**
* Internal load event callback.
*
* @method Phaser.Loader.FileTypes.VideoFile#onVideoLoadHandler
* @private
* @since 3.20.0
*
* @param {ProgressEvent} event - The DOM ProgressEvent that resulted from this load.
*/
onVideoLoadHandler: function (event)
{
var video = event.target;
video.removeEventListener(this.config.loadEvent, this.onLoadCallback, true);
video.removeEventListener('error', this.onErrorCallback, true);
this.data = video;
this.resetXHR();
this.loader.nextFile(this, true);
},
/**
* Internal load error event callback.
*
* @method Phaser.Loader.FileTypes.VideoFile#onVideoErrorHandler
* @private
* @since 3.20.0
*
* @param {ProgressEvent} event - The DOM ProgressEvent that resulted from this load.
*/
onVideoErrorHandler: function (event)
{
var video = event.target;
if (video)
{
video.removeEventListener(this.config.loadEvent, this.onLoadCallback, true);
video.removeEventListener('error', this.onErrorCallback, true);
}
this.resetXHR();
this.loader.nextFile(this, false);
},
/**
* Called by the Loader, starts the actual file downloading.
* During the load the methods onLoad, onError and onProgress are called, based on the XHR events.
* You shouldn't normally call this method directly, it's meant to be invoked by the Loader.
*
* @method Phaser.Loader.FileTypes.VideoFile#load
* @since 3.20.0
*/
load: function ()
{
var loadEvent = this.config.loadEvent;
if (this.config.asBlob)
{
File.prototype.load.call(this);
}
else
{
this.percentComplete = 0;
var video = this.createVideoElement();
video.addEventListener(loadEvent, this.onLoadCallback, true);
video.addEventListener('error', this.onErrorCallback, true);
video.src = GetURL(this, this.loader.baseURL);
video.load();
}
}
});
VideoFile.create = function (loader, key, urls, loadEvent, asBlob, noAudio, xhrSettings)
{
var game = loader.systems.game;
// url may be inside key, which may be an object
if (IsPlainObject(key))
{
urls = GetFastValue(key, 'url', []);
loadEvent = GetFastValue(key, 'loadEvent', 'loadeddata');
asBlob = GetFastValue(key, 'asBlob', false);
noAudio = GetFastValue(key, 'noAudio', false);
xhrSettings = GetFastValue(key, 'xhrSettings');
}
var urlConfig = VideoFile.getVideoURL(game, urls);
if (urlConfig)
{
return new VideoFile(loader, key, urlConfig, loadEvent, asBlob, noAudio, xhrSettings);
}
};
VideoFile.getVideoURL = function (game, urls)
{
if (!Array.isArray(urls))
{
urls = [ urls ];
}
for (var i = 0; i < urls.length; i++)
{
var url = GetFastValue(urls[i], 'url', urls[i]);
if (url.indexOf('blob:') === 0)
{
return {
url: url,
type: ''
};
}
var videoType;
if (url.indexOf('data:') === 0)
{
videoType = url.split(',')[0].match(/\/(.*?);/);
}
else
{
videoType = url.match(/\.([a-zA-Z0-9]+)($|\?)/);
}
videoType = GetFastValue(urls[i], 'type', (videoType) ? videoType[1] : '').toLowerCase();
if (game.device.video[videoType])
{
return {
url: url,
type: videoType
};
}
}
return null;
};
/**
* Adds a Video file, or array of video files, to the current load queue.
*
* You can call this method from within your Scene's `preload`, along with any other files you wish to load:
*
* ```javascript
* function preload ()
* {
* this.load.video('intro', [ 'video/level1.mp4', 'video/level1.webm', 'video/level1.mov' ]);
* }
* ```
*
* The file is **not** loaded right away. It is added to a queue ready to be loaded either when the loader starts,
* or if it's already running, when the next free load slot becomes available. This happens automatically if you
* are calling this from within the Scene's `preload` method, or a related callback. Because the file is queued
* it means you cannot use the file immediately after calling this method, but must wait for the file to complete.
* The typical flow for a Phaser Scene is that you load assets in the Scene's `preload` method and then when the
* Scene's `create` method is called you are guaranteed that all of those assets are ready for use and have been
* loaded.
*
* The key must be a unique String. It is used to add the file to the global Video Cache upon a successful load.
* The key should be unique both in terms of files being loaded and files already present in the Video Cache.
* Loading a file using a key that is already taken will result in a warning. If you wish to replace an existing file
* then remove it from the Video Cache first, before loading a new one.
*
* Instead of passing arguments you can pass a configuration object, such as:
*
* ```javascript
* this.load.video({
* key: 'intro',
* url: [ 'video/level1.mp4', 'video/level1.webm', 'video/level1.mov' ],
* asBlob: false,
* noAudio: true
* });
* ```
*
* See the documentation for `Phaser.Types.Loader.FileTypes.VideoFileConfig` for more details.
*
* The URLs can be relative or absolute. If the URLs are relative the `Loader.baseURL` and `Loader.path` values will be prepended to them.
*
* Due to different browsers supporting different video file types you should usually provide your video files in a variety of formats.
* mp4, mov and webm are the most common. If you provide an array of URLs then the Loader will determine which _one_ file to load based on
* browser support, starting with the first in the array and progressing to the end.
*
* Unlike most asset-types, videos do not _need_ to be preloaded. You can create a Video Game Object and then call its `loadURL` method,
* to load a video at run-time, rather than in advance.
*
* Note: The ability to load this type of file will only be available if the Video File type has been built into Phaser.
* It is available in the default build but can be excluded from custom builds.
*
* @method Phaser.Loader.LoaderPlugin#video
* @fires Phaser.Loader.LoaderPlugin#ADD
* @since 3.20.0
*
* @param {(string|Phaser.Types.Loader.FileTypes.VideoFileConfig|Phaser.Types.Loader.FileTypes.VideoFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them.
* @param {(string|string[])} [urls] - The absolute or relative URL to load the video files from.
* @param {string} [loadEvent='loadeddata'] - The load event to listen for when _not_ loading as a blob. Either `loadeddata`, `canplay` or `canplaythrough`.
* @param {boolean} [asBlob=false] - Load the video as a data blob, or stream it via the Video element?
* @param {boolean} [noAudio=false] - Does the video have an audio track? If not you can enable auto-playing on it.
* @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - An XHR Settings configuration object. Used in replacement of the Loaders default XHR Settings.
*
* @return {this} The Loader instance.
*/
FileTypesManager.register('video', function (key, urls, loadEvent, asBlob, noAudio, xhrSettings)
{
var videoFile;
if (Array.isArray(key))
{
for (var i = 0; i < key.length; i++)
{
// If it's an array it has to be an array of Objects, so we get everything out of the 'key' object
videoFile = VideoFile.create(this, key[i]);
if (videoFile)
{
this.addFile(videoFile);
}
}
}
else
{
videoFile = VideoFile.create(this, key, urls, loadEvent, asBlob, noAudio, xhrSettings);
if (videoFile)
{
this.addFile(videoFile);
}
}
return this;
});
module.exports = VideoFile;