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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Class = require('../../utils/Class'); var CONST = require('../const'); var File = require('../File'); var FileTypesManager = require('../FileTypesManager'); var GetURL = require('../GetURL'); var GetFastValue = require('../../utils/object/GetFastValue'); var IsPlainObject = require('../../utils/object/IsPlainObject'); /** * @classdesc * A single Video File suitable for loading by the Loader. * * These are created when you use the Phaser.Loader.LoaderPlugin#video method and are not typically created directly. * * For documentation about what all the arguments and configuration options mean please see Phaser.Loader.LoaderPlugin#video. * * @class VideoFile * @extends Phaser.Loader.File * @memberof Phaser.Loader.FileTypes * @constructor * @since 3.20.0 * * @param {Phaser.Loader.LoaderPlugin} loader - A reference to the Loader that is responsible for this file. * @param {(string|Phaser.Types.Loader.FileTypes.VideoFileConfig)} key - The key to use for this file, or a file configuration object. * @param {any} [urlConfig] - The absolute or relative URL to load this file from in a config object. * @param {string} [loadEvent] - The load event to listen for when _not_ loading as a blob. Either 'loadeddata', 'canplay' or 'canplaythrough'. * @param {boolean} [asBlob] - Load the video as a data blob, or via the Video element? * @param {boolean} [noAudio] - Does the video have an audio track? If not you can enable auto-playing on it. * @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - Extra XHR Settings specifically for this file. */ var VideoFile = new Class({ Extends: File, initialize: // URL is an object created by VideoFile.getVideoURL function VideoFile (loader, key, urlConfig, loadEvent, asBlob, noAudio, xhrSettings) { if (loadEvent === undefined) { loadEvent = 'loadeddata'; } if (asBlob === undefined) { asBlob = false; } if (noAudio === undefined) { noAudio = false; } if (loadEvent !== 'loadeddata' && loadEvent !== 'canplay' && loadEvent !== 'canplaythrough') { loadEvent = 'loadeddata'; } var fileConfig = { type: 'video', cache: loader.cacheManager.video, extension: urlConfig.type, responseType: 'blob', key: key, url: urlConfig.url, xhrSettings: xhrSettings, config: { loadEvent: loadEvent, asBlob: asBlob, noAudio: noAudio } }; this.onLoadCallback = this.onVideoLoadHandler.bind(this); this.onErrorCallback = this.onVideoErrorHandler.bind(this); File.call(this, loader, fileConfig); }, /** * Called automatically by Loader.nextFile. * This method controls what extra work this File does with its loaded data. * * @method Phaser.Loader.FileTypes.VideoFile#onProcess * @since 3.20.0 */ onProcess: function () { this.state = CONST.FILE_PROCESSING; if (!this.config.asBlob) { this.onProcessComplete(); return; } // Load Video as blob var video = this.createVideoElement(); this.data = video; var _this = this; this.data.onloadeddata = function () { _this.onProcessComplete(); }; this.data.onerror = function () { File.revokeObjectURL(_this.data); _this.onProcessError(); }; File.createObjectURL(video, this.xhrLoader.response, ''); video.load(); }, /** * Creates a Video Element within the DOM. * * @method Phaser.Loader.FileTypes.VideoFile#createVideoElement * @private * @since 3.20.0 * * @return {HTMLVideoElement} The newly created Video element. */ createVideoElement: function () { var video = document.createElement('video'); video.controls = false; video.crossOrigin = this.loader.crossOrigin; if (this.config.noAudio) { video.muted = true; video.defaultMuted = true; video.setAttribute('autoplay', 'autoplay'); } video.setAttribute('playsinline', 'playsinline'); video.setAttribute('preload', 'auto'); return video; }, /** * Internal load event callback. * * @method Phaser.Loader.FileTypes.VideoFile#onVideoLoadHandler * @private * @since 3.20.0 * * @param {ProgressEvent} event - The DOM ProgressEvent that resulted from this load. */ onVideoLoadHandler: function (event) { var video = event.target; video.removeEventListener(this.config.loadEvent, this.onLoadCallback, true); video.removeEventListener('error', this.onErrorCallback, true); this.data = video; this.resetXHR(); this.loader.nextFile(this, true); }, /** * Internal load error event callback. * * @method Phaser.Loader.FileTypes.VideoFile#onVideoErrorHandler * @private * @since 3.20.0 * * @param {ProgressEvent} event - The DOM ProgressEvent that resulted from this load. */ onVideoErrorHandler: function (event) { var video = event.target; if (video) { video.removeEventListener(this.config.loadEvent, this.onLoadCallback, true); video.removeEventListener('error', this.onErrorCallback, true); } this.resetXHR(); this.loader.nextFile(this, false); }, /** * Called by the Loader, starts the actual file downloading. * During the load the methods onLoad, onError and onProgress are called, based on the XHR events. * You shouldn't normally call this method directly, it's meant to be invoked by the Loader. * * @method Phaser.Loader.FileTypes.VideoFile#load * @since 3.20.0 */ load: function () { var loadEvent = this.config.loadEvent; if (this.config.asBlob) { File.prototype.load.call(this); } else { this.percentComplete = 0; var video = this.createVideoElement(); video.addEventListener(loadEvent, this.onLoadCallback, true); video.addEventListener('error', this.onErrorCallback, true); video.src = GetURL(this, this.loader.baseURL); video.load(); } } }); VideoFile.create = function (loader, key, urls, loadEvent, asBlob, noAudio, xhrSettings) { var game = loader.systems.game; // url may be inside key, which may be an object if (IsPlainObject(key)) { urls = GetFastValue(key, 'url', []); loadEvent = GetFastValue(key, 'loadEvent', 'loadeddata'); asBlob = GetFastValue(key, 'asBlob', false); noAudio = GetFastValue(key, 'noAudio', false); xhrSettings = GetFastValue(key, 'xhrSettings'); } var urlConfig = VideoFile.getVideoURL(game, urls); if (urlConfig) { return new VideoFile(loader, key, urlConfig, loadEvent, asBlob, noAudio, xhrSettings); } }; VideoFile.getVideoURL = function (game, urls) { if (!Array.isArray(urls)) { urls = [ urls ]; } for (var i = 0; i < urls.length; i++) { var url = GetFastValue(urls[i], 'url', urls[i]); if (url.indexOf('blob:') === 0) { return { url: url, type: '' }; } var videoType; if (url.indexOf('data:') === 0) { videoType = url.split(',')[0].match(/\/(.*?);/); } else { videoType = url.match(/\.([a-zA-Z0-9]+)($|\?)/); } videoType = GetFastValue(urls[i], 'type', (videoType) ? videoType[1] : '').toLowerCase(); if (game.device.video[videoType]) { return { url: url, type: videoType }; } } return null; }; /** * Adds a Video file, or array of video files, to the current load queue. * * You can call this method from within your Scene's `preload`, along with any other files you wish to load: * * ```javascript * function preload () * { * this.load.video('intro', [ 'video/level1.mp4', 'video/level1.webm', 'video/level1.mov' ]); * } * ``` * * The file is **not** loaded right away. It is added to a queue ready to be loaded either when the loader starts, * or if it's already running, when the next free load slot becomes available. This happens automatically if you * are calling this from within the Scene's `preload` method, or a related callback. Because the file is queued * it means you cannot use the file immediately after calling this method, but must wait for the file to complete. * The typical flow for a Phaser Scene is that you load assets in the Scene's `preload` method and then when the * Scene's `create` method is called you are guaranteed that all of those assets are ready for use and have been * loaded. * * The key must be a unique String. It is used to add the file to the global Video Cache upon a successful load. * The key should be unique both in terms of files being loaded and files already present in the Video Cache. * Loading a file using a key that is already taken will result in a warning. If you wish to replace an existing file * then remove it from the Video Cache first, before loading a new one. * * Instead of passing arguments you can pass a configuration object, such as: * * ```javascript * this.load.video({ * key: 'intro', * url: [ 'video/level1.mp4', 'video/level1.webm', 'video/level1.mov' ], * asBlob: false, * noAudio: true * }); * ``` * * See the documentation for `Phaser.Types.Loader.FileTypes.VideoFileConfig` for more details. * * The URLs can be relative or absolute. If the URLs are relative the `Loader.baseURL` and `Loader.path` values will be prepended to them. * * Due to different browsers supporting different video file types you should usually provide your video files in a variety of formats. * mp4, mov and webm are the most common. If you provide an array of URLs then the Loader will determine which _one_ file to load based on * browser support, starting with the first in the array and progressing to the end. * * Unlike most asset-types, videos do not _need_ to be preloaded. You can create a Video Game Object and then call its `loadURL` method, * to load a video at run-time, rather than in advance. * * Note: The ability to load this type of file will only be available if the Video File type has been built into Phaser. * It is available in the default build but can be excluded from custom builds. * * @method Phaser.Loader.LoaderPlugin#video * @fires Phaser.Loader.LoaderPlugin#ADD * @since 3.20.0 * * @param {(string|Phaser.Types.Loader.FileTypes.VideoFileConfig|Phaser.Types.Loader.FileTypes.VideoFileConfig[])} key - The key to use for this file, or a file configuration object, or array of them. * @param {(string|string[])} [urls] - The absolute or relative URL to load the video files from. * @param {string} [loadEvent='loadeddata'] - The load event to listen for when _not_ loading as a blob. Either `loadeddata`, `canplay` or `canplaythrough`. * @param {boolean} [asBlob=false] - Load the video as a data blob, or stream it via the Video element? * @param {boolean} [noAudio=false] - Does the video have an audio track? If not you can enable auto-playing on it. * @param {Phaser.Types.Loader.XHRSettingsObject} [xhrSettings] - An XHR Settings configuration object. Used in replacement of the Loaders default XHR Settings. * * @return {this} The Loader instance. */ FileTypesManager.register('video', function (key, urls, loadEvent, asBlob, noAudio, xhrSettings) { var videoFile; if (Array.isArray(key)) { for (var i = 0; i < key.length; i++) { // If it's an array it has to be an array of Objects, so we get everything out of the 'key' object videoFile = VideoFile.create(this, key[i]); if (videoFile) { this.addFile(videoFile); } } } else { videoFile = VideoFile.create(this, key, urls, loadEvent, asBlob, noAudio, xhrSettings); if (videoFile) { this.addFile(videoFile); } } return this; }); module.exports = VideoFile;