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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Input Plugin Game Out Event. * * This event is dispatched by the Input Plugin if the active pointer leaves the game canvas and is now * outside of it, elsewhere on the web page. * * Listen to this event from within a Scene using: `this.input.on('gameout', listener)`. * * @event Phaser.Input.Events#GAME_OUT * @since 3.16.1 * * @param {number} time - The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout. * @param {(MouseEvent|TouchEvent)} event - The DOM Event that triggered the canvas out. */ module.exports = 'gameout';