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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GameObjectFactory = require('../GameObjectFactory'); var RenderTexture = require('./RenderTexture'); /** * Creates a new Render Texture Game Object and adds it to the Scene. * * Note: This method will only be available if the Render Texture Game Object has been built into Phaser. * * A Render Texture is a special texture that allows any number of Game Objects to be drawn to it. You can take many complex objects and * draw them all to this one texture, which can they be used as the texture for other Game Object's. It's a way to generate dynamic * textures at run-time that are WebGL friendly and don't invoke expensive GPU uploads. * * @method Phaser.GameObjects.GameObjectFactory#renderTexture * @since 3.2.0 * * @param {number} x - The horizontal position of this Game Object in the world. * @param {number} y - The vertical position of this Game Object in the world. * @param {number} [width=32] - The width of the Render Texture. * @param {number} [height=32] - The height of the Render Texture. * @property {string} [key] - The texture key to make the RenderTexture from. * @property {string} [frame] - the frame to make the RenderTexture from. * * @return {Phaser.GameObjects.RenderTexture} The Game Object that was created. */ GameObjectFactory.register('renderTexture', function (x, y, width, height, key, frame) { return this.displayList.add(new RenderTexture(this.scene, x, y, width, height, key, frame)); });