phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
12 lines (11 loc) • 529 B
JavaScript
/**
* Defines an operation yielding a value incremented continuously across a range.
*
* @typedef {object} Phaser.Types.GameObjects.Particles.EmitterOpEaseConfig
* @since 3.0.0
*
* @property {number} start - The starting value.
* @property {number} end - The ending value.
* @property {(string|function)} [ease='Linear'] - The ease to find. This can be either a string from the EaseMap, or a custom function.
* @property {number[]} [easeParams] - An optional array of ease parameters to go with the ease.
*/