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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Game Post-Render Event. * * This event is dispatched right at the end of the render process. * * Every Scene will have rendered and been drawn to the canvas by the time this event is fired. * Use it for any last minute post-processing before the next game step begins. * * @event Phaser.Core.Events#POST_RENDER * @since 3.0.0 * * @param {(Phaser.Renderer.Canvas.CanvasRenderer|Phaser.Renderer.WebGL.WebGLRenderer)} renderer - A reference to the current renderer being used by the Game instance. */ module.exports = 'postrender';