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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2019 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scale Manager Resize Event. * * This event is dispatched whenever the Scale Manager detects a resize event from the browser. * It sends three parameters to the callback, each of them being Size components. You can read * the `width`, `height`, `aspectRatio` and other properties of these components to help with * scaling your own game content. * * @event Phaser.Scale.Events#RESIZE * @since 3.16.1 * * @param {Phaser.Structs.Size} gameSize - A reference to the Game Size component. This is the un-scaled size of your game canvas. * @param {Phaser.Structs.Size} baseSize - A reference to the Base Size component. This is the game size multiplied by resolution. * @param {Phaser.Structs.Size} displaySize - A reference to the Display Size component. This is the scaled canvas size, after applying zoom and scale mode. */ module.exports = 'resize';