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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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module.exports = [ '#define SHADER_NAME PHASER_TEXTURE_TINT_FS', '', 'precision mediump float;', '', 'uniform sampler2D uMainSampler;', '', 'varying vec2 outTexCoord;', 'varying float outTintEffect;', 'varying vec4 outTint;', '', 'void main()', '{', ' vec4 texture = texture2D(uMainSampler, outTexCoord);', ' vec4 texel = vec4(outTint.rgb * outTint.a, outTint.a);', ' vec4 color = texture;', '', ' if (outTintEffect == 0.0)', ' {', ' // Multiply texture tint', ' color = texture * texel;', ' }', ' else if (outTintEffect == 1.0)', ' {', ' // Solid color + texture alpha', ' color.rgb = mix(texture.rgb, outTint.rgb * outTint.a, texture.a);', ' color.a = texture.a * texel.a;', ' }', ' else if (outTintEffect == 2.0)', ' {', ' // Solid color, no texture', ' color = texel;', ' }', '', ' gl_FragColor = color;', '}', '' ].join('\n');