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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2019 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var CONST = require('./const'); var Extend = require('../../utils/object/Extend'); /** * @callback ArcadePhysicsCallback * * @param {Phaser.GameObjects.GameObject} object1 - The first Body to separate. * @param {Phaser.GameObjects.GameObject} object2 - The second Body to separate. */ /** * @namespace Phaser.Physics.Arcade */ var Arcade = { ArcadePhysics: require('./ArcadePhysics'), Body: require('./Body'), Collider: require('./Collider'), Components: require('./components'), Events: require('./events'), Factory: require('./Factory'), Group: require('./PhysicsGroup'), Image: require('./ArcadeImage'), Sprite: require('./ArcadeSprite'), StaticBody: require('./StaticBody'), StaticGroup: require('./StaticPhysicsGroup'), World: require('./World') }; // Merge in the consts Arcade = Extend(false, Arcade, CONST); module.exports = Arcade;