phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
24 lines (21 loc) • 716 B
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Calculate the speed required to cover a distance in the time given.
*
* @function Phaser.Math.GetSpeed
* @since 3.0.0
*
* @param {number} distance - The distance to travel in pixels.
* @param {integer} time - The time, in ms, to cover the distance in.
*
* @return {number} The amount you will need to increment the position by each step in order to cover the distance in the time given.
*/
var GetSpeed = function (distance, time)
{
return (distance / time) / 1000;
};
module.exports = GetSpeed;