phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
30 lines (25 loc) • 940 B
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Sets the fillStyle on the target context based on the given Shape.
*
* @method Phaser.GameObjects.Shape#FillStyleCanvas
* @since 3.13.0
* @private
*
* @param {CanvasRenderingContext2D} ctx - The context to set the fill style on.
* @param {Phaser.GameObjects.Shape} src - The Game Object to set the fill style from.
*/
var FillStyleCanvas = function (ctx, src, altColor)
{
var fillColor = (altColor) ? altColor : src.fillColor;
var fillAlpha = src.fillAlpha;
var red = ((fillColor & 0xFF0000) >>> 16);
var green = ((fillColor & 0xFF00) >>> 8);
var blue = (fillColor & 0xFF);
ctx.fillStyle = 'rgba(' + red + ',' + green + ',' + blue + ',' + fillAlpha + ')';
};
module.exports = FillStyleCanvas;