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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2019 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var BuildGameObject = require('../BuildGameObject'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var Quad = require('./Quad'); /** * Creates a new Quad Game Object and returns it. * * Note: This method will only be available if the Quad Game Object and WebGL support have been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#quad * @since 3.0.0 * * @param {object} config - The configuration object this Game Object will use to create itself. * @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object. * * @return {Phaser.GameObjects.Quad} The Game Object that was created. */ GameObjectCreator.register('quad', function (config, addToScene) { if (config === undefined) { config = {}; } var x = GetAdvancedValue(config, 'x', 0); var y = GetAdvancedValue(config, 'y', 0); var key = GetAdvancedValue(config, 'key', null); var frame = GetAdvancedValue(config, 'frame', null); var quad = new Quad(this.scene, x, y, key, frame); if (addToScene !== undefined) { config.add = addToScene; } BuildGameObject(this.scene, quad, config); return quad; });