phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Calculate the position, width and height of a BitmapText Game Object.
*
* Returns a BitmapTextSize object that contains global and local variants of the Game Objects x and y coordinates and
* its width and height.
*
* The global position and size take into account the Game Object's position and scale.
*
* The local position and size just takes into account the font data.
*
* @function GetBitmapTextSize
* @since 3.0.0
* @private
*
* @param {(Phaser.GameObjects.DynamicBitmapText|Phaser.GameObjects.BitmapText)} src - The BitmapText to calculate the position, width and height of.
* @param {boolean} [round] - Whether to round the results to the nearest integer.
* @param {object} [out] - Optional object to store the results in, to save constant object creation.
*
* @return {Phaser.Types.GameObjects.BitmapText.BitmapTextSize} The calculated position, width and height of the BitmapText.
*/
var GetBitmapTextSize = function (src, round, out)
{
if (out === undefined)
{
out = {
local: {
x: 0,
y: 0,
width: 0,
height: 0
},
global: {
x: 0,
y: 0,
width: 0,
height: 0
},
lines: {
shortest: 0,
longest: 0,
lengths: null
}
};
}
var text = src.text;
var textLength = text.length;
var bx = Number.MAX_VALUE;
var by = Number.MAX_VALUE;
var bw = 0;
var bh = 0;
var chars = src.fontData.chars;
var lineHeight = src.fontData.lineHeight;
var letterSpacing = src.letterSpacing;
var xAdvance = 0;
var yAdvance = 0;
var charCode = 0;
var glyph = null;
var x = 0;
var y = 0;
var scale = (src.fontSize / src.fontData.size);
var sx = scale * src.scaleX;
var sy = scale * src.scaleY;
var lastGlyph = null;
var lastCharCode = 0;
var lineWidths = [];
var shortestLine = Number.MAX_VALUE;
var longestLine = 0;
var currentLine = 0;
var currentLineWidth = 0;
for (var i = 0; i < textLength; i++)
{
charCode = text.charCodeAt(i);
if (charCode === 10)
{
xAdvance = 0;
yAdvance += lineHeight;
lastGlyph = null;
lineWidths[currentLine] = currentLineWidth;
if (currentLineWidth > longestLine)
{
longestLine = currentLineWidth;
}
if (currentLineWidth < shortestLine)
{
shortestLine = currentLineWidth;
}
currentLine++;
currentLineWidth = 0;
continue;
}
glyph = chars[charCode];
if (!glyph)
{
continue;
}
x = xAdvance;
y = yAdvance;
if (lastGlyph !== null)
{
var kerningOffset = glyph.kerning[lastCharCode];
x += (kerningOffset !== undefined) ? kerningOffset : 0;
}
if (bx > x)
{
bx = x;
}
if (by > y)
{
by = y;
}
var gw = x + glyph.xAdvance;
var gh = y + lineHeight;
if (bw < gw)
{
bw = gw;
}
if (bh < gh)
{
bh = gh;
}
xAdvance += glyph.xAdvance + letterSpacing;
lastGlyph = glyph;
lastCharCode = charCode;
currentLineWidth = gw * scale;
}
lineWidths[currentLine] = currentLineWidth;
if (currentLineWidth > longestLine)
{
longestLine = currentLineWidth;
}
if (currentLineWidth < shortestLine)
{
shortestLine = currentLineWidth;
}
var local = out.local;
var global = out.global;
var lines = out.lines;
local.x = bx * scale;
local.y = by * scale;
local.width = bw * scale;
local.height = bh * scale;
global.x = (src.x - src.displayOriginX) + (bx * sx);
global.y = (src.y - src.displayOriginY) + (by * sy);
global.width = bw * sx;
global.height = bh * sy;
lines.shortest = shortestLine;
lines.longest = longestLine;
lines.lengths = lineWidths;
if (round)
{
local.x = Math.round(local.x);
local.y = Math.round(local.y);
local.width = Math.round(local.width);
local.height = Math.round(local.height);
global.x = Math.round(global.x);
global.y = Math.round(global.y);
global.width = Math.round(global.width);
global.height = Math.round(global.height);
lines.shortest = Math.round(shortestLine);
lines.longest = Math.round(longestLine);
}
return out;
};
module.exports = GetBitmapTextSize;