phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetColor = require('./GetColor');
/**
* Converts an HSV (hue, saturation and value) color value to RGB.
* Conversion formula from http://en.wikipedia.org/wiki/HSL_color_space.
* Assumes HSV values are contained in the set [0, 1].
* Based on code by Michael Jackson (https://github.com/mjijackson)
*
* @function Phaser.Display.Color.HSVToRGB
* @since 3.0.0
*
* @param {number} h - The hue, in the range 0 - 1. This is the base color.
* @param {number} s - The saturation, in the range 0 - 1. This controls how much of the hue will be in the final color, where 1 is fully saturated and 0 will give you white.
* @param {number} v - The value, in the range 0 - 1. This controls how dark the color is. Where 1 is as bright as possible and 0 is black.
* @param {(Phaser.Types.Display.ColorObject|Phaser.Display.Color)} [out] - A Color object to store the results in. If not given a new ColorObject will be created.
*
* @return {(Phaser.Types.Display.ColorObject|Phaser.Display.Color)} An object with the red, green and blue values set in the r, g and b properties.
*/
var HSVToRGB = function (h, s, v, out)
{
if (s === undefined) { s = 1; }
if (v === undefined) { v = 1; }
var i = Math.floor(h * 6);
var f = h * 6 - i;
var p = Math.floor((v * (1 - s)) * 255);
var q = Math.floor((v * (1 - f * s)) * 255);
var t = Math.floor((v * (1 - (1 - f) * s)) * 255);
v = Math.floor(v *= 255);
var r = v;
var g = v;
var b = v;
var c = i % 6;
if (c === 0)
{
g = t;
b = p;
}
else if (c === 1)
{
r = q;
b = p;
}
else if (c === 2)
{
r = p;
b = t;
}
else if (c === 3)
{
r = p;
g = q;
}
else if (c === 4)
{
r = t;
g = p;
}
else if (c === 5)
{
g = p;
b = q;
}
if (!out)
{
return { r: r, g: g, b: b, color: GetColor(r, g, b) };
}
else if (out.setTo)
{
return out.setTo(r, g, b, out.alpha, false);
}
else
{
out.r = r;
out.g = g;
out.b = b;
out.color = GetColor(r, g, b);
return out;
}
};
module.exports = HSVToRGB;