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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2019 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.Animations.Events */ module.exports = { ADD_ANIMATION: require('./ADD_ANIMATION_EVENT'), ANIMATION_COMPLETE: require('./ANIMATION_COMPLETE_EVENT'), ANIMATION_REPEAT: require('./ANIMATION_REPEAT_EVENT'), ANIMATION_RESTART: require('./ANIMATION_RESTART_EVENT'), ANIMATION_START: require('./ANIMATION_START_EVENT'), PAUSE_ALL: require('./PAUSE_ALL_EVENT'), REMOVE_ANIMATION: require('./REMOVE_ANIMATION_EVENT'), RESUME_ALL: require('./RESUME_ALL_EVENT'), SPRITE_ANIMATION_COMPLETE: require('./SPRITE_ANIMATION_COMPLETE_EVENT'), SPRITE_ANIMATION_KEY_COMPLETE: require('./SPRITE_ANIMATION_KEY_COMPLETE_EVENT'), SPRITE_ANIMATION_KEY_REPEAT: require('./SPRITE_ANIMATION_KEY_REPEAT_EVENT'), SPRITE_ANIMATION_KEY_RESTART: require('./SPRITE_ANIMATION_KEY_RESTART_EVENT'), SPRITE_ANIMATION_KEY_START: require('./SPRITE_ANIMATION_KEY_START_EVENT'), SPRITE_ANIMATION_KEY_UPDATE: require('./SPRITE_ANIMATION_KEY_UPDATE_EVENT'), SPRITE_ANIMATION_REPEAT: require('./SPRITE_ANIMATION_REPEAT_EVENT'), SPRITE_ANIMATION_RESTART: require('./SPRITE_ANIMATION_RESTART_EVENT'), SPRITE_ANIMATION_START: require('./SPRITE_ANIMATION_START_EVENT'), SPRITE_ANIMATION_UPDATE: require('./SPRITE_ANIMATION_UPDATE_EVENT') };