phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Animations.Events
*/
module.exports = {
ADD_ANIMATION: require('./ADD_ANIMATION_EVENT'),
ANIMATION_COMPLETE: require('./ANIMATION_COMPLETE_EVENT'),
ANIMATION_REPEAT: require('./ANIMATION_REPEAT_EVENT'),
ANIMATION_RESTART: require('./ANIMATION_RESTART_EVENT'),
ANIMATION_START: require('./ANIMATION_START_EVENT'),
PAUSE_ALL: require('./PAUSE_ALL_EVENT'),
REMOVE_ANIMATION: require('./REMOVE_ANIMATION_EVENT'),
RESUME_ALL: require('./RESUME_ALL_EVENT'),
SPRITE_ANIMATION_COMPLETE: require('./SPRITE_ANIMATION_COMPLETE_EVENT'),
SPRITE_ANIMATION_KEY_COMPLETE: require('./SPRITE_ANIMATION_KEY_COMPLETE_EVENT'),
SPRITE_ANIMATION_KEY_REPEAT: require('./SPRITE_ANIMATION_KEY_REPEAT_EVENT'),
SPRITE_ANIMATION_KEY_RESTART: require('./SPRITE_ANIMATION_KEY_RESTART_EVENT'),
SPRITE_ANIMATION_KEY_START: require('./SPRITE_ANIMATION_KEY_START_EVENT'),
SPRITE_ANIMATION_KEY_UPDATE: require('./SPRITE_ANIMATION_KEY_UPDATE_EVENT'),
SPRITE_ANIMATION_REPEAT: require('./SPRITE_ANIMATION_REPEAT_EVENT'),
SPRITE_ANIMATION_RESTART: require('./SPRITE_ANIMATION_RESTART_EVENT'),
SPRITE_ANIMATION_START: require('./SPRITE_ANIMATION_START_EVENT'),
SPRITE_ANIMATION_UPDATE: require('./SPRITE_ANIMATION_UPDATE_EVENT')
};