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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2019 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Sprite Animation Update Event. * * This event is dispatched by a Sprite when an animation playing on it updates. This happens when the animation changes frame, * based on the animation frame rate and other factors like `timeScale` and `delay`. * * Listen for it on the Sprite using `sprite.on('animationupdate', listener)` * * This same event is dispatched for all animations. To listen for a specific animation, use the `SPRITE_ANIMATION_KEY_UPDATE` event. * * @event Phaser.Animations.Events#SPRITE_ANIMATION_UPDATE * @since 3.16.1 * * @param {Phaser.Animations.Animation} animation - A reference to the Animation that has updated on the Sprite. * @param {Phaser.Animations.AnimationFrame} frame - The current Animation Frame of the Animation. * @param {Phaser.GameObjects.Sprite} gameObject - A reference to the Game Object on which the animation updated. */ module.exports = 'animationupdate';