phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Sprite Animation Update Event.
*
* This event is dispatched by a Sprite when an animation playing on it updates. This happens when the animation changes frame,
* based on the animation frame rate and other factors like `timeScale` and `delay`.
*
* Listen for it on the Sprite using `sprite.on('animationupdate', listener)`
*
* This same event is dispatched for all animations. To listen for a specific animation, use the `SPRITE_ANIMATION_KEY_UPDATE` event.
*
* @event Phaser.Animations.Events#SPRITE_ANIMATION_UPDATE
* @since 3.16.1
*
* @param {Phaser.Animations.Animation} animation - A reference to the Animation that has updated on the Sprite.
* @param {Phaser.Animations.AnimationFrame} frame - The current Animation Frame of the Animation.
* @param {Phaser.GameObjects.Sprite} gameObject - A reference to the Game Object on which the animation updated.
*/
module.exports = 'animationupdate';