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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2019 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Sprite Animation Key Update Event. * * This event is dispatched by a Sprite when a specific animation playing on it updates. This happens when the animation changes frame, * based on the animation frame rate and other factors like `timeScale` and `delay`. * * Listen for it on the Sprite using `sprite.on('animationupdate-key', listener)` where `key` is the key of * the animation. For example, if you had an animation with the key 'explode' you should listen for `animationupdate-explode`. * * @event Phaser.Animations.Events#SPRITE_ANIMATION_KEY_UPDATE * @since 3.16.1 * * @param {Phaser.Animations.Animation} animation - A reference to the Animation that has updated on the Sprite. * @param {Phaser.Animations.AnimationFrame} frame - The current Animation Frame of the Animation. * @param {Phaser.GameObjects.Sprite} gameObject - A reference to the Game Object on which the animation updated. */ module.exports = 'animationupdate-';