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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2019 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Sprite Animation Key Start Event. * * This event is dispatched by a Sprite when a specific animation starts playing on it. * * Listen for it on the Sprite using `sprite.on('animationstart-key', listener)` where `key` is the key of * the animation. For example, if you had an animation with the key 'explode' you should listen for `animationstart-explode`. * * @event Phaser.Animations.Events#SPRITE_ANIMATION_KEY_START * @since 3.16.1 * * @param {Phaser.Animations.Animation} animation - A reference to the Animation that was started on the Sprite. * @param {Phaser.Animations.AnimationFrame} frame - The current Animation Frame that the Animation started with. * @param {Phaser.GameObjects.Sprite} gameObject - A reference to the Game Object on which the animation started playing. */ module.exports = 'animationstart-';