phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
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JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Animation Repeat Event.
*
* This event is dispatched when a currently playing animation repeats.
*
* The event is dispatched directly from the Animation object itself. Which means that listeners
* bound to this event will be invoked every time the Animation repeats, for every Game Object that may have it.
*
* @event Phaser.Animations.Events#ANIMATION_REPEAT
* @since 3.16.1
*
* @param {Phaser.Animations.Animation} animation - A reference to the Animation that repeated.
* @param {Phaser.Animations.AnimationFrame} frame - The current Animation Frame that the Animation was on when it repeated.
*/
module.exports = 'repeat';