phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
101 lines (89 loc) • 2.6 kB
JavaScript
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
*
* This filter applies a twist effect making display objects appear twisted in the given direction
* @class TwistFilter
* @contructor
*/
PIXI.TwistFilter = function()
{
PIXI.AbstractFilter.call( this );
this.passes = [this];
// set the uniforms
this.uniforms = {
radius: {type: '1f', value:0.5},
angle: {type: '1f', value:5},
offset: {type: '2f', value:{x:0.5, y:0.5}}
};
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying vec4 vColor;',
'uniform vec4 dimensions;',
'uniform sampler2D uSampler;',
'uniform float radius;',
'uniform float angle;',
'uniform vec2 offset;',
'void main(void) {',
' vec2 coord = vTextureCoord - offset;',
' float distance = length(coord);',
' if (distance < radius) {',
' float ratio = (radius - distance) / radius;',
' float angleMod = ratio * ratio * angle;',
' float s = sin(angleMod);',
' float c = cos(angleMod);',
' coord = vec2(coord.x * c - coord.y * s, coord.x * s + coord.y * c);',
' }',
' gl_FragColor = texture2D(uSampler, coord+offset);',
'}'
];
};
PIXI.TwistFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.TwistFilter.prototype.constructor = PIXI.TwistFilter;
/**
*
* This point describes the the offset of the twist
* @property size
* @type Point
*/
Object.defineProperty(PIXI.TwistFilter.prototype, 'offset', {
get: function() {
return this.uniforms.offset.value;
},
set: function(value) {
this.dirty = true;
this.uniforms.offset.value = value;
}
});
/**
*
* This radius describes size of the twist
* @property size
* @type Number
*/
Object.defineProperty(PIXI.TwistFilter.prototype, 'radius', {
get: function() {
return this.uniforms.radius.value;
},
set: function(value) {
this.dirty = true;
this.uniforms.radius.value = value;
}
});
/**
*
* This radius describes angle of the twist
* @property angle
* @type Number
*/
Object.defineProperty(PIXI.TwistFilter.prototype, 'angle', {
get: function() {
return this.uniforms.angle.value;
},
set: function(value) {
this.dirty = true;
this.uniforms.angle.value = value;
}
});