phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
62 lines (49 loc) • 1.84 kB
JavaScript
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
PIXI.SmartBlurFilter = function()
{
PIXI.AbstractFilter.call( this );
this.passes = [this];
// set the uniforms
this.uniforms = {
blur: {type: '1f', value: 1/512}
};
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'uniform sampler2D uSampler;',
//'uniform vec2 delta;',
'const vec2 delta = vec2(1.0/10.0, 0.0);',
//'uniform float darkness;',
'float random(vec3 scale, float seed) {',
' return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);',
'}',
'void main(void) {',
' vec4 color = vec4(0.0);',
' float total = 0.0;',
' float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);',
' for (float t = -30.0; t <= 30.0; t++) {',
' float percent = (t + offset - 0.5) / 30.0;',
' float weight = 1.0 - abs(percent);',
' vec4 sample = texture2D(uSampler, vTextureCoord + delta * percent);',
' sample.rgb *= sample.a;',
' color += sample * weight;',
' total += weight;',
' }',
' gl_FragColor = color / total;',
' gl_FragColor.rgb /= gl_FragColor.a + 0.00001;',
//' gl_FragColor.rgb *= darkness;',
'}'
];
};
PIXI.SmartBlurFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.SmartBlurFilter.prototype.constructor = PIXI.SmartBlurFilter;
Object.defineProperty(PIXI.SmartBlurFilter.prototype, 'blur', {
get: function() {
return this.uniforms.blur.value;
},
set: function(value) {
this.uniforms.blur.value = value;
}
});