phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
54 lines (45 loc) • 1.47 kB
JavaScript
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
*
* This applies a sepia effect to your displayObjects.
* @class SepiaFilter
* @contructor
*/
PIXI.SepiaFilter = function()
{
PIXI.AbstractFilter.call( this );
this.passes = [this];
// set the uniforms
this.uniforms = {
sepia: {type: '1f', value: 1}
};
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying vec4 vColor;',
'uniform float sepia;',
'uniform sampler2D uSampler;',
'const mat3 sepiaMatrix = mat3(0.3588, 0.7044, 0.1368, 0.2990, 0.5870, 0.1140, 0.2392, 0.4696, 0.0912);',
'void main(void) {',
' gl_FragColor = texture2D(uSampler, vTextureCoord);',
' gl_FragColor.rgb = mix( gl_FragColor.rgb, gl_FragColor.rgb * sepiaMatrix, sepia);',
// ' gl_FragColor = gl_FragColor * vColor;',
'}'
];
};
PIXI.SepiaFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.SepiaFilter.prototype.constructor = PIXI.SepiaFilter;
/**
The strength of the sepia. 1 will apply the full sepia effect, 0 will make the object its normal color
@property sepia
*/
Object.defineProperty(PIXI.SepiaFilter.prototype, 'sepia', {
get: function() {
return this.uniforms.sepia.value;
},
set: function(value) {
this.uniforms.sepia.value = value;
}
});