phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
50 lines (42 loc) • 1.57 kB
JavaScript
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
PIXI.RGBSplitFilter = function()
{
PIXI.AbstractFilter.call( this );
this.passes = [this];
// set the uniforms
this.uniforms = {
red: {type: '2f', value: {x:20, y:20}},
green: {type: '2f', value: {x:-20, y:20}},
blue: {type: '2f', value: {x:20, y:-20}},
dimensions: {type: '4fv', value:[0,0,0,0]}
};
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying vec4 vColor;',
'uniform vec2 red;',
'uniform vec2 green;',
'uniform vec2 blue;',
'uniform vec4 dimensions;',
'uniform sampler2D uSampler;',
'void main(void) {',
' gl_FragColor.r = texture2D(uSampler, vTextureCoord + red/dimensions.xy).r;',
' gl_FragColor.g = texture2D(uSampler, vTextureCoord + green/dimensions.xy).g;',
' gl_FragColor.b = texture2D(uSampler, vTextureCoord + blue/dimensions.xy).b;',
' gl_FragColor.a = texture2D(uSampler, vTextureCoord).a;',
'}'
];
};
PIXI.RGBSplitFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.RGBSplitFilter.prototype.constructor = PIXI.RGBSplitFilter;
Object.defineProperty(PIXI.RGBSplitFilter.prototype, 'angle', {
get: function() {
return this.uniforms.blur.value / (1/7000);
},
set: function(value) {
//this.padding = value;
this.uniforms.blur.value = (1/7000) * value;
}
});