phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
62 lines (52 loc) • 1.71 kB
JavaScript
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
/**
*
* This filter applies a pixelate effect making display objects appear 'blocky'
* @class PixelateFilter
* @contructor
*/
PIXI.PixelateFilter = function()
{
PIXI.AbstractFilter.call( this );
this.passes = [this];
// set the uniforms
this.uniforms = {
invert: {type: '1f', value: 0},
dimensions: {type: '4fv', value:new Float32Array([10000, 100, 10, 10])},
pixelSize: {type: '2f', value:{x:10, y:10}}
};
this.fragmentSrc = [
'precision mediump float;',
'varying vec2 vTextureCoord;',
'varying vec4 vColor;',
'uniform vec2 testDim;',
'uniform vec4 dimensions;',
'uniform vec2 pixelSize;',
'uniform sampler2D uSampler;',
'void main(void) {',
' vec2 coord = vTextureCoord;',
' vec2 size = dimensions.xy/pixelSize;',
' vec2 color = floor( ( vTextureCoord * size ) ) / size + pixelSize/dimensions.xy * 0.5;',
' gl_FragColor = texture2D(uSampler, color);',
'}'
];
};
PIXI.PixelateFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
PIXI.PixelateFilter.prototype.constructor = PIXI.PixelateFilter;
/**
*
* This a point that describes the size of the blocs. x is the width of the block and y is the the height
* @property size
* @type Point
*/
Object.defineProperty(PIXI.PixelateFilter.prototype, 'size', {
get: function() {
return this.uniforms.pixelSize.value;
},
set: function(value) {
this.dirty = true;
this.uniforms.pixelSize.value = value;
}
});